Sometimes you find an old file in your folders and think, "I'll trying printing that" but your heart sinks when you look at how a 3D printer might just make spaghetti out of it, or it'll cost a fortune if you don't hollow it out. Thankfully I've discovered a helpful use for the new OpenVDB in Cinema 4D R20.
PUMP UP THE VOLUME...
I've always been a big fan of 3D printing. The ability to take something that was a digital file and then hold it in your hands a few hours later has been an awesome experience for me as a 3D modeller.
When playing with the new R20 features, being able to skin or remesh an object with the new OpenVDB lit a light bulb above my head. Then when I realised you could use the Dilate/Erode tool to hollow out objects, the bulb exploded! But it's ok, I figured out how to print a new one!
In this video, I look at how the new OpenVDB workflow can help people prepare files and sort out issues ready for 3D printing.
First, I look at how the Volume Builder can help build seams and merge 3D models to create a single surface.
Then I look at how you can use other shapes to help underpin areas that might have hollows.
Finally, I show you how to use the Dilate/Erode functions to create a hollow version of your model to help save on material printing costs.
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