For those that have watched my tutorial on keyframe interpolation, this is the next step. If you haven't seen my keyframe interpolation tutorial, check it out here.
Cinema 4D has a multitude of different attributes that can be keyframed, from the size of a cube to the time rate of an ExplosionFX Deformer.
In this quick tutorial, I will be showing you how to activate automatic keyframing, and exploring what that actually means, its advantages and its occasional pitfalls.
You will take a simple cube, and use automatic keyframing to change its size, position and even colour!
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