Character Modelling is one of the most fun and sometimes challenging things to get right. You need a few different ingredients to get this cooking just right!
START AT THE DRAWING BOARD
Sometimes all you want to do is jump right into 3D, and that can be fun and sometimes rewarding, but most the time you are going to need to start somewhere.
To help me out, I have enlisted the help of Artist Amelia Vincent who has given me a starting point with one of her drawings.
The use of a turnaround (Front and Side view) is incredibly helpful, because it means I won't have to figure out what the character looks like as I go, and I have something to model against, which is far easier to start off with.
STARTING TO MODEL
In this video, we look at how to start a modelling project like this, by inputting the drawing directly into Cinema 4D, so we can reference it directly.
Then, using a Subdivision Surface and Symmetry Object, we start creating the shape and saving ourselves time by only having to model half of it, using the drawing to align the points and polygons.
We also look at using polygon duplication to help create the toes once we have made the object editable and mirroring polygons to help update the wings.
SCULPTING aND TEXTURING
We then move onto using sculpt within Cinema 4D to add in some better detail to the wings, which is easier to do via sculpt.
Then, we look at starting to texture by getting Cinema 4D to create a basic UV map for us. I then do a bit of work to this, to clean it up for my requirements. You can spend more or less time on this area, depending on how good a UV map you require for your output.
Then, we look at painting in some simple textures on to the Colour channel, adding in some Dodge and Burn to bring in some different colour tones.
Then, we add in some detail to the reflectance and bump channels to give our character a bit more life.
Hopefully, you'll find this a useful little tutorial on how to get started with some character modelling and texturing and have a quick play with some really useful features with Cinema 4D.
Why not think about going one step further and rigging your character? Take a look at this character rigging blog post!
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