Having a nice shiny bottle in 3D is something that most 3D Artists play with at one point or another, learn how to go about doing it yourself using Cinema 4D, in this set of videos.
hitting the bottle...
Whilst wonderfully satisfying when you get it all just right - the shape, the texture, the lovely refraction of the light through the glass, actually getting to that point sometimes involves actually emptying a few bottles yourself!
In this tutorial, I go through a few steps to get your own nice shiny bottle in 3D. You will learn how to create your own and how to shape it. You will learn how to create glass materials and then you will learn how to add the finishing touches, such as labels, caps and the liquid itself.
HOW TO model a bottle
You will learn how to use a Spline and LatheNURBS to create the outline of the bottle.
HOW TO create glass materials
You will then look at how to create glass materials, and how to add in the correct refraction preset. You will experiment with different colours for the glass to give you the right effect for the bottle of your choice.
HOW TO add in the details
You will add in a cap, using the same Lathe technique as earlier. Then you will learn 2 techniques for creating a label. You will either apply a texture directly to the bottle or you will make a copy of your object editable so you can create the label out of polygons and give it thickness. Finally you will use the same Lathe technique to produce the inner liquid of your bottle.
Afterwards you can raise a glass to a job well done.
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