Cinema 4D R20 Favourite New Features

ProRender- Yan Ge

So once again a new version of Cinema 4D comes with a host of different updates, changes and new features. Release 20 ships in September and I've been playing around with some of the new features and thought I'd share my experiments.

You can see all the new stuff that has been put into our latest version over at maxon.net. There's some brilliant feature demos, plus a complete R20 feature list.

Don't forget to head over to cineversity.com to check out the new R20 videos for a more in-depth look at some of the features.

Overview

For a quick overview, take a look at my introduction video above.

ProRender GPU Rendering

Making progress with full integration, ProRender has added some great new features. Motion blur, subsurface scattering and multipass all complement this powerful GPU render engine.

As you can see from this example below by Yan Ge, ProRender can produce some excellent results.

ProRender- Yan Ge

ProRender is now able to be used in animations, so it's a real possibility now to use if for high-quality product animations.

Please note that ProRender is not included in Prime. You'll need Broadcast, Visualize or Studio.

OpenVDB - Volume Builder

So this is a totally new way to model in Cinema 4D R20. Voxels (3D pixels) now make up the integral part of the Volume Builder. It's great for being able to simply create objects with a geometric flow (organic objects, sculpted or moulded) really quickly by just throwing them together. The power and speed that this offers will really help with certain artists' workflows.

Please note that OpenVDB is not included in Prime. You'll need Broadcast, Visualize or Studio.

Fields

Fields replaces the old Falloff system in Cinema 4D. You can now take total control of the way an object is affected by anything, from Deformers to Vertex Maps to MoGraph Effectors. The sky's the limit with the ability to combine, add, subtract and multiply these new Field Objects.

Please note that Fields are not included in Prime or Visualize. You'll need Broadcast or Studio.

Fields and OpenVDB

What I love about two of the new systems in Cinema 4D is how they work together. Combing VDB with Fields creates another layer to both modelling and MoGraph animations.

I can't wait to see what interesting effects we are going to get from this combination.

Node Materials

Now whilst I'm not completely au fait with Node Materials, I understand the importance of now being able to have them in Cinema 4D R20. This gives people much better control over materials and the creation of the Node and Uber Materials means that there are various levels of complexity.

So whichever version of Cinema 4D R20 you have, go ahead give the Uber Material a go, then click Node Editor to see what it's doing under the hood!

CAD Imports

Cinema 4D now has the ability to import a wider selection of CAD imports directly! It can now import STEP, Catia, JT, SolidWorks and IGES files, meaning you can now bring those in to texture, light, animate and render without the need for any other software. Options for import give you flexibility in mesh integrity and other useful features like colourising objects for easy recognition.

Please note that the new CAD imports are only available in Visualize and Studio.

TRY CINEMA 4D 3D SOFTWARE FOR YOURSELF

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About the MAXON Blog

Welcome to the official MAXON UK Blog. This blog provides the most up-to-date official information about MAXON, its products – in particular its flagship product Cinema 4D – and the Cinema 4D community. You can expect to see posts from a wide variety of MAXON UK employees.