So once again a new version of Cinema 4D comes with a host of different updates, changes and new features. Release 20 ships in September and I've been playing around with some of the new features and thought I'd share my experiments.
Don't forget to head over to cineversity.com to check out the new R20 videos for a more in-depth look at some of the features.
For a quick overview, take a look at my introduction video above.
ProRender GPU Rendering
Making progress with full integration, ProRender has added some great new features. Motion blur, subsurface scattering and multipass all complement this powerful GPU render engine.
As you can see from this example below by Yan Ge, ProRender can produce some excellent results.
ProRender is now able to be used in animations, so it's a real possibility now to use if for high-quality product animations.
Please note that ProRender is not included in Prime. You'll need Broadcast, Visualize or Studio.
OpenVDB - Volume Builder
So this is a totally new way to model in Cinema 4D R20. Voxels (3D pixels) now make up the integral part of the Volume Builder. It's great for being able to simply create objects with a geometric flow (organic objects, sculpted or moulded) really quickly by just throwing them together. The power and speed that this offers will really help with certain artists' workflows.
Please note that OpenVDB is not included in Prime. You'll need Broadcast, Visualize or Studio.
Fields replaces the old Falloff system in Cinema 4D. You can now take total control of the way an object is affected by anything, from Deformers to Vertex Maps to MoGraph Effectors. The sky's the limit with the ability to combine, add, subtract and multiply these new Field Objects.
Please note that Fields are not included in Prime or Visualize. You'll need Broadcast or Studio.
Fields and OpenVDB
What I love about two of the new systems in Cinema 4D is how they work together. Combing VDB with Fields creates another layer to both modelling and MoGraph animations.
I can't wait to see what interesting effects we are going to get from this combination.
Now whilst I'm not completely au fait with Node Materials, I understand the importance of now being able to have them in Cinema 4D R20. This gives people much better control over materials and the creation of the Node and Uber Materials means that there are various levels of complexity.
So whichever version of Cinema 4D R20 you have, go ahead give the Uber Material a go, then click Node Editor to see what it's doing under the hood!
Cinema 4D now has the ability to import a wider selection of CAD imports directly! It can now import STEP, Catia, JT, SolidWorks and IGES files, meaning you can now bring those in to texture, light, animate and render without the need for any other software. Options for import give you flexibility in mesh integrity and other useful features like colourising objects for easy recognition.
Please note that the new CAD imports are only available in Visualize and Studio.
TRY CINEMA 4D 3D SOFTWARE FOR YOURSELF
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