Okay, so you've just spent hours and hours producing intricately detailed models with beautiful sculpt data, but now what?
In a previous blog I explored how to get yourself started with 3D sculpting. In this one we look at how to take that information and export it.
Where do we go from here?
Well, there are a few different routes to take depending on your final outcome. We could render it out as a still, bake the layers for animating within Cinema 4D Studio or Visualise, paint ourselves a lovely texture to go with our sculpt data or export the whole lot into a Games Engine to form anything - from a table ornament to a playable character.
HOW TO export a sculpt for animation
In this video, I go through the process of how to export a Sculpt layer onto a normal object, ready for animation.
We look at the Bake Sculpt Object command in the Sculpt Layout.
HOW TO UV UNWRAP
In this video, I go through how to use BodyPaint 3D's UV Toolset to upwrap a simple model ready for exporting a sculpt layer for a games engine or painting, or both!
HOW TO export a sculpt for games
In this video, we look at how to Bake out a Sculpt layer ready for use with in a Games Engine,
We look through the settings for the Bake Sculpt tool within the Sculpt Layout in order to produce a Normal Map.
Then, we look at how to export as an FBX file and the settings necessary for a Games Engine.
HOW TO paint an object and export for games
In this video, we look at the Painting Tools available with in BodyPaint 3D. We look at how to use Projection Paint to be able to cross multiple UV Islands at different angles to produce a clean object paint.
We then look at how to save the textures and models as files that can be used with in a Game Engine.
Hopefully, no matter what your goal, these videos will help you export your sculpt data from BodyPaint 3D to your preferred output.
BodyPaint 3D is a feature-packed piece of 3D software that does a lot more than just 3D painting and texturing. If you'd like to give it a go, grab a free trial here.
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